In a project like this one, you’ve got to form a practical scope, then stick to it as best you can. Here’s my challenges:
- Due July 3rd
- Really stiff competition
- GOT to be fun for the rider as well as spectators
- Designed for 4 to 9 year old riders
- My 3YO son has a birthday party (turning 4) at our house (which I’m also doing a custom game for) on July 7th.
- My Wife is in Barcelona from June 24 – July 1st.
- DUE JULY 3rd!
So I’d better get a move on. First thing- this is to be a party simulator, so it’s got to be fun for spectators. This guides a decision towards putting the video on the projector screen (fortunately I have one in the basement) and a pan and tilt motion platform in front of it. The motion platform will hold 2 riders (who wants to ride a roller coaster alone?) who hold a Wiimote functioning as a mouse. The riders get to pick from a menu of possible coasters on screen. The only other control the riders will have is an emergency stop button- which really should only be necessary if someone is going to hurl.
Fortunately, I was already experimenting with creating some giant-sized servos (video coming up).